Daniel Silveira do Nascimento
Technical Artist / Game Developer
I am a self-taught, self-motivated Game Developer and 3D Artist. I enjoy problem-solving, and during my time at both the Vancouver Film School and The Centre for Digital Media I was able to help other classmates overcome problems on their own projects as well as trouble-shooting the challenges I faced myself.
With a great passion for game development and skills that cover all aspects of game development, on my own time I make several games and share my knowledge by writing articles about their development and creating video-tutorials for YouTube.
I have made about 25 games between personal projects, game jam projects and school projects and have finished in the top 10 games in 4 editions of Ludum Dare, competing with around one thousand other games. I also have a passion for teaching and have given talks and workshops on Game Development.
The accomplishment I'm the most proud of is releasing on Steam a game that I made by myself, http://RocketFi.st
Animated a 1 minute Teaser Trailer for Dungeon Defenders 2 working under direction.
Motion Graphics Artist
Designed and animated motion graphics from storyboards, using After Effects.
Masters degree in Digital Media
The Centre for Digital Media
Worked in several projects being mentored and dealing with real industry clients.
Learned how to work well with a team in a technical development environment.
3D Animation & Visual Effects
Vancouver Film School
Worked with other animators to complete our individual thesis short-films, through feedback and collaboration
Learned the pipeline between different aspects of film pre and post production, including animation, modeling, rigging, and compositing
Used tools and software similar to the proprietary software used in modern film production companies
Worked with a group of 10 people over the course of one year to do a thesis advertisement campaign.
Conducted controlled surveys, research, and development based on a real product.
|2016||Xbox Lounge Expo (Rocket Fist), Xbox Lounge @ GDC 2016, San Francisco, CA
My game was chosen to be showcased at the Xbox Lounge at the Game Developers Conference 2016
Maya, Animation, Rigging, Programming, Optimization, Unity, Motion Graphics, After Effects, Unreal Development Kit, Kismet, Photoshop, Texturing, Lighting, Level Design, Game Design, Virtual Reality, Game Development