Full name

Daniel Silveira do Nascimento


Technical Artist / Game Developer


Vancouver, Canada


I am a self-taught, self-motivated Game Developer and 3D Artist. I enjoy problem-solving, and during my time at both the Vancouver Film School and The Centre for Digital Media I was able to help other classmates overcome problems on their own projects as well as trouble-shooting the challenges I faced myself.

With a great passion for game development and skills that cover all aspects of game development, on my own time I make several games and share my knowledge by writing articles about their development and creating video-tutorials for YouTube.

I have made about 25 games between personal projects, game jam projects and school projects and have finished in the top 10 games in 4 editions of Ludum Dare, competing with around one thousand other games. I also have a passion for teaching and have given talks and workshops on Game Development.

The accomplishment I'm the most proud of is releasing on Steam a game that I made by myself, http://RocketFi.st


Technical Artist

Amnia Interactive

Vancouver, BC · October 2015 – December 2015

Technical Artist

Archiact Interactive

Vancouver, BC · September 2015 – October 2015

3D Animator

Trendy Entertainment

Remote · February 2013 – March 2013

Animated a 1 minute Teaser Trailer for Dungeon Defenders 2 working under direction.

Motion Graphics Artist

TVE Bahia

Salvador BA Brazil · June 2009 – December 2010

Designed and animated motion graphics from storyboards, using After Effects.


Masters degree in Digital Media

The Centre for Digital Media

Vancouver, BC · 2014 – 2016

Worked in several projects being mentored and dealing with real industry clients.
Learned how to work well with a team in a technical development environment.

3D Animation & Visual Effects

Vancouver Film School

Vancouver, BC · 2011 – 2012

Worked with other animators to complete our individual thesis short-films, through feedback and collaboration

Learned the pipeline between different aspects of film pre and post production, including animation, modeling, rigging, and compositing

Used tools and software similar to the proprietary software used in modern film production companies


Universidade Salvador

Salvador BA Brazil · 2007 – 2010

Worked with a group of 10 people over the course of one year to do a thesis advertisement campaign.

Conducted controlled surveys, research, and development based on a real product.

2016 Xbox Lounge Expo (Rocket Fist), Xbox Lounge @ GDC 2016, San Francisco, CA
My game was chosen to be showcased at the Xbox Lounge at the Game Developers Conference 2016

Maya, Animation, Rigging, Programming, Optimization, Unity, Motion Graphics, After Effects, Unreal Development Kit, Kismet, Photoshop, Texturing, Lighting, Level Design, Game Design, Virtual Reality, Game Development